1. Rendering 100k spheres, instantiating and draw calls - Daniel Velasquez
Mar 8, 2020 · This is the first article in a series where I'm going to explain the main techniques needed to make a pretty and interactable curl simulation.
Rendering millions of objects is all about communication

2. Rendering a Sphere on a Quad - Ben Golus - Medium
Jan 9, 2021 · A sphere impostor on a tight quad that supports multiple lights, shadow casting, shadow receiving, and orthographic cameras for the built in forward renderer.
Making the Sphere Impostor Feel More Competent

3. sphere on the render. artifact during rendering. - Unreal Engine Forums
Oct 22, 2023 · When rendering, a sphere appears that is not present in the viewport and when running the simulation. how do I remove it?
When rendering, a sphere appears that is not present in the viewport and when running the simulation. how do I remove it?

4. Efficient Sphere Rendering Revisited - Digital Library - Eurographics
Glyphs are an intuitive way of displaying the results of atomistic simulations, usually as spheres. Raycasting of camera-aligned billboards is considered ...
Glyphs are an intuitive way of displaying the results of atomistic simulations, usually as spheres. Raycasting of camera-aligned billboards is considered the state-of-the-art technique to render large sets of spheres in a rasterization-based pipeline since the approach was first proposed by Gumhold. Over time various acceleration techniques have been proposed, such as the rendering of point primitives as billboards, which are trivial to rasterize and avoid a high workload in the vertex pipeline. Other techniques attempt to optimize data upload and access patterns in shader programs, both relevant aspects for dynamic data. Recent advances in graphics hardware raise the question of whether these optimizations are still valid. We evaluate several rendering and data access scheme combinations on real-world datasets and derive recommendations for efficient rasterization-based sphere rendering.
5. A Minimal Ray-Tracer: Ray-Sphere Intersection - Scratchapixel
This is the idea behind geometry modeling using blobs, for instance ... The image below illustrates a scene render showing the latest intersected sphere ...
Intersecting a ray with a sphere is the simplest form of a ray-geometry intersection test, which is why many ray tracers showcase images of spheres. Its simplicity also lends to its speed. However, to ensure it works reliably, there are always a few important subtleties to pay attention to.
6. [PDF] Parallel Sphere Rendering - CiteSeerX
Of course, researchers also wish to see these features as they vary with time. For a molecular dynamics simulation, the atoms are usually represented by spheres ...
7. Chapter 30. Real-Time Simulation and Rendering of 3D Fluids
Section 30.3 discusses how to render fluid phenomena and how to seamlessly integrate fluid rendering into an existing rasterization-based framework. 30.2 ...
GPUGems GPUGems2 GPUGems3

8. Particles are rendered as spheres | copy to points node | Forums - SideFX
Missing: Simulation | Show results with:Simulation
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9. Interactive rendering of deformable objects based on a filling sphere ...
Mass-spring systems have widely and effectively been used for modeling in real-time deformable objects. Easier to implement and faster than finite elements, ...
Mass-spring systems have widely and effectively been used for modeling in real-time deformable objects. Easier to implement and faster than finite elements, these systems, on the other side, suffer from several drawbacks when coming to render physically believable behaviors. Neither isotropic or anisotropic materials can be controlled easily and the large number of springs and mass points composing the model makes it fastidious to define parameters to control elongation, flexion and torsion at a macroscopic level. Another weakness is that most of the materials found in nature maintain a constant or quasi-constant volume during deformations; unfortunately, mass-spring models do not have this property. In this paper, we extend the current state-of-the-art in soft tissue simulation by introducing a six-degree of freedom macroscopic elastic sphere described by mass, inertia and volumetric properties. Spheres are placed along the medial axis transform of the object whose centers are connected by a skeleton composed of a set of three-dimensional elastic links. Spheres represent internal mass, volume and control the global deformation of the object. The surface is modeled by setting point masses on the mesh nodes and damped springs on the mesh edges. These nodes are connected to the skeleton by individual elastic links, which control volume conservation and transfer forces between the surface and volumetric model. Using this framework we also present an efficient method to approxima...

10. [PDF] Efficient Sphere Rendering Revisited - Eurographics
... simulations, usually as spheres. Raycasting of camera-aligned billboards is considered the state-of-the-art technique to render large sets of spheres in a ...
11. Rendering billiard balls - Lazarus IDE Home
This is not a 3D rendered sphere. It's just a square. The above image is a capture of the pixels I've created to replace the flat circles in our pool simulator.
This is a page about writing basic OpenGL fragment shaders
12. Autodesk Maya Online Help: Simulate reflections with Env Sphere
The Sphere environment texture provides a texture placement object to adjust the texture on the surface. Use Maya's transform tools to scale, move, or rotate ...
Simulate reflections with
13. Why is there a random sphere in the middle of my scene when rendering ...
Missing: Simulation | Show results with:Simulation
I am having an issue when rendering out a video through Matinee. For some reason there is a random sphere object that appears at the world center axis, but only when rendering a video. It does not appear in the editor window, nor does it show up in the Matinee video. Here is a shot of what how my render looks… And here are shots of my level BluePrint as well as my Matinee…

14. Rendered sphere is not smooth - honeybee - Ladybug Tools | Forum
May 18, 2022 · ... spherical Brep into a Honeybee component. The Radiance simulation engine only accepts planar geometries so all curved Breps are planarized ...
Hi all, I am trying to render a sphere, but as you can see it doesn’t give a smooth result. do you know what is the reason? Thanks in advance, Nima.

15. Sphere not rendering in my threejs - Questions - three.js forum
Oct 5, 2024 · Hello everyone. First time three.js user here. Im trying to make and interactive webapp for a hackathon but my sphere doesnt render and it ...
Hello everyone. First time three.js user here. Im trying to make and interactive webapp for a hackathon but my sphere doesnt render and it just shows a black screen. Can someone pls tell me why this is happening. Sry if my eng is bad. java script // Create the scene, camera, and renderer const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000); const renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.set...
